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Arts Inc. is the apparent leader With $1.7 billion in earnings for its fiscal year, which ended in March. However, Activision Inc., using less than half of Electronic Arts' sales, and THQ Inc..Where Can I To Get Find Buy A Leather Professional Best Gaming Chair For Adults  Are setting themselves as video game giants through steady acquisitions of development studios and game companies, much like Electronics already has completed.

 For both Activision and THQ, the latest round of acquisitions Came Wednesday, coinciding with the first day of the industry's premier trade show, the Electronic Entertainment Expowas being held in Los Angeles.

 Santa Monica-based Activision said it has purchased Z-Axis Ltd., The Bay Area-based studio supporting the"Dave Mirra Freestyle BMX" franchise, which has sent over 1 million units.

 It marks Activision's fourth acquisition in seven months and is Intended to strengthen the position of the company as the leader in action sports games.

 "By acquiring companies, you not only get fresh development Talent and resources, but more retail shelf space," explained Robert Kotick, chairman and chief executive of Activision, that recently purchased Treyarch, Grey Matter Interactive and Shaba Games. "Leading profitability in the gaming industry will the firms with scale. The gaming market is becoming more similar to the Hollywood movie business -- in which a couple of organizations will control the industry."

 Kotick said that based on projections for the next fiscal year, Activision and Electronic Arts will be the only $1 billion businesses in the video game industry.

 Before this month, Activision raised its guidance and reported Strong financial fourth-quarter and year-long earnings, such as a list $164 million in quarterly earnings, up 30 percent from a year ago. Its shares have almost doubled in value since October and shut up 0.10 on Wednesday at 32.36.

 

 

 Calabasas, Calif.-based THQ, said it bought, for an Undisclosed price, nearly all the assets of ValuSoft Inc., a major writer of value-priced interactive gaming software. The deal supplies third-ranked THQ, which took in revenue of $379 million last year, an entry into a new sector. It is one of the leading programmers for hand-held consoles such as the Nintendo Gameboy. Which The Top All Super Basic Sturdy Buy Gaming Chairs Online To Buy For Back Pain

 THQ vice chairman and chief operating officer Jeff Lapin said That in the USA, companies such as Electronic Arts, Activision and THQ, that have the needed scale,"are clearly looking at other firms for acquisition chances, and that I think you'll see continued consolidation in the video game industry."

 The Major companies Will Need to keep growing to successfully Handle the business's explosive success, industry observers said. Increasingly, that means teaming up with strike Hollywood franchises, like Activision's powerful"Spider Man: The Movie" games.

 Activision has also released or is developing games in line with the Movies"Minority Report" and"Blade."

 THQ, whose stocks dipped 1% on Wednesday to 30.69, has a complete Array of children's licensed games out of Nickelodeon, such as"Rugrats,""Hey Arnold!" And"Jimmy Neutron: Boy Genius," and such producers as"Scooby Doo" and"Spirit"

 "It's Tough to envision how to create the games business work With-out global scale," Electronics chairman and chief executive Larry Probst stated. "With the typical price of (making a) video game that range between $4 million and $10 million plus a game writer puffing out eight to ten titles a year, there is very little room for error. If two matches neglect, High Back Price Amazing Perfect Gaming Chair In The World For 10 Year Old it might be the death of the organization. You really have to have scale survive within this business."

 Present Savings: Z-Axis Ltd. in May for $20.5 million in Cash and stock; Shaba Games at April for $9.5 million in stock; Treyarch Invention at October for $20 million; in January, the residual 40 percent of Grey Matter Interactive it did not already own for $3.1 million.